Module:Utilities/Troops/Upgrades

return { ["Batter"] = { [1] = {			["Damage"] = 16, ["AS"] = 0.5, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 175, ["AOEAngle"] = 0 },		[2] = {			["Damage"] = 30, ["AS"] = 0.5, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 375, ["AOEAngle"] = 0 },		[3] = {			["Damage"] = 50, ["AS"] = 0.5, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 475, ["AOEAngle"] = 0 },		[4] = {			["Damage"] = 80, ["AS"] = 0.5, ["CR"] = 30, ["Range"] = 15, ["UpgradeCost"] = 777, }	},	["Boomeranger"] = { [1] = {			["Damage"] = 25, ["AS"] = 2, ["CR"] = 20, ["Range"] = 18, ["UpgradeCost"] = 200, ["MaxTargets"] = 4 },		[2] = {			["Damage"] = 50, ["AS"] = 2, ["CR"] = 22, ["Range"] = 18, ["UpgradeCost"] = 425, ["MaxTargets"] = 5 },		[3] = {			["Damage"] = 80, ["AS"] = 2, ["CR"] = 22, ["Range"] = 20, ["UpgradeCost"] = 575, ["MaxTargets"] = 6 },		[4] = {			["Damage"] = 105, ["AS"] = 1.5, ["CR"] = 25, ["Range"] = 20, ["UpgradeCost"] = 800, ["MaxTargets"] = 8 }	},		["Martial Artist"] = { [1] = {			["Damage"] = 30, ["AS"] = 0.75, ["CR"] = 40, ["Range"] = 10, ["UpgradeCost"] = 250 },		[2] = {			["Damage"] = 50, ["AS"] = 0.75, ["CR"] = 45, ["Range"] = 12, ["UpgradeCost"] = 350 },		[3] = {			["Damage"] = 70, ["AS"] = 0.7, ["CR"] = 45, ["Range"] = 15, ["UpgradeCost"] = 475 },		[4] = {			["Damage"] = 90, ["AS"] = 0.6, ["CR"] = 50, ["Range"] = 15, ["UpgradeCost"] = 675 }	},		["Knight"] = { [1] = {			["Damage"] = 50, ["AS"] = 2, ["CR"] = 15, ["Range"] = 10, ["UpgradeCost"] = 275, ["AOEAngle"] = 120 },		[2] = {			["Damage"] = 80, ["AS"] = 2, ["CR"] = 20, ["Range"] = 10, ["UpgradeCost"] = 475, ["AOEAngle"] = 120 },		[3] = {			["Damage"] = 125, ["AS"] = 2.2, ["CR"] = 25, ["Range"] = 10, ["UpgradeCost"] = 750, ["AOEAngle"] = 180 }	},		["Lumberjack"] = { [1] = {			["Damage"] = 50, ["AS"] = 1, ["CR"] = 20, ["Range"] = 18, ["UpgradeCost"] = 250 },		[2] = {			["Damage"] = 85, ["AS"] = 1, ["CR"] = 20, ["Range"] = 20, ["UpgradeCost"] = 375 },		[3] = {			["Damage"] = 130, ["AS"] = 1, ["CR"] = 25, ["Range"] = 20, ["UpgradeCost"] = 575 },		[4] = {			["Damage"] = 160, ["AS"] = 0.8, ["CR"] = 30, ["Range"] = 20, ["UpgradeCost"] = 900 }	},		["Hunter"] = { [1] = {			["Damage"] = 80, ["AS"] = 1.8, ["CR"] = 25, ["Range"] = 16, ["UpgradeCost"] = 350, ["AOEAngle"] = 15, },		[2] = {			["Damage"] = 140, ["AS"] = 1.7, ["CR"] = 30, ["Range"] = 18, ["UpgradeCost"] = 500, ["AOEAngle"] = 30, }	},		["Barbarian Lord"] = { [1] = {			["Damage"] = 40, ["AS"] = 1.5, ["CR"] = 10, ["Range"] = 8, ["UpgradeCost"] = 350, ["AOEAngle"] = 360 },		[2] = {			["Damage"] = 70, ["AS"] = 1.6, ["CR"] = 12, ["Range"] = 8, ["UpgradeCost"] = 425, ["AOEAngle"] = 360 },		[3] = {			["Damage"] = 125, ["AS"] = 1.8, ["CR"] = 12, ["Range"] = 10, ["UpgradeCost"] = 700, ["AOEAngle"] = 360 },		[4] = {			["Damage"] = 200, ["AS"] = 2, ["CR"] = 15, ["Range"] = 10, ["UpgradeCost"] = 850, ["AOEAngle"] = 360 }	},		["Venom"] = { [1] = {			["Damage"] = 80, ["AS"] = 1.5, ["CR"] = 20, ["Range"] = 16, ["UpgradeCost"] = 300, ["PLength"] = 4, ["PColor"] = Color3.fromRGB(141, 233, 82) },		[2] = {			["Damage"] = 120, ["AS"] = 1.5, ["CR"] = 25, ["Range"] = 16, ["UpgradeCost"] = 375, ["PLength"] = 5, ["PColor"] = Color3.fromRGB(114, 211, 70) },		[3] = {			["Damage"] = 150, ["AS"] = 1.25, ["CR"] = 30, ["Range"] = 17, ["UpgradeCost"] = 525, ["PLength"] = 6, ["PColor"] = Color3.fromRGB(87, 189, 58) },		[4] = {			["Damage"] = 175, ["AS"] = 1, ["CR"] = 30, ["Range"] = 18, ["UpgradeCost"] = 625, ["PLength"] = 8, ["PColor"] = Color3.fromRGB(60, 166, 45) }	},	["Witch Doctor"] = { [1] = {			["Damage"] = 0, ["AS"] = 6, ["CR"] = 0, ["Range"] = 16, ["UpgradeCost"] = 350, ["BLength"] = 3, ["BPercent"] = 15, },		[2] = {			["Damage"] = 0, ["AS"] = 6, ["CR"] = 0, ["Range"] = 18, ["UpgradeCost"] = 500, ["BLength"] = 3, ["BPercent"] = 20, },		[3] = {			["Damage"] = 0, ["AS"] = 5, ["CR"] = 0, ["Range"] = 20, ["UpgradeCost"] = 850, ["BLength"] = 3, ["BPercent"] = 25, },		[4] = {			["Damage"] = 0, ["AS"] = 5, ["CR"] = 0, ["Range"] = 22, ["UpgradeCost"] = 1350, ["BLength"] = 999999, ["BPercent"] = 35, }	},		["Martial Grandmaster"] = { [1] = {			["Damage"] = 125, ["AS"] = 2, ["CR"] = 45, ["Range"] = 8, ["UpgradeCost"] = 400, ["SLength"] = 2 },		[2] = {			["Damage"] = 225, ["AS"] = 2, ["CR"] = 45, ["Range"] = 10, ["UpgradeCost"] = 600, ["SLength"] = 2.5 },		[3] = {			["Damage"] = 350, ["AS"] = 2, ["CR"] = 50, ["Range"] = 10, ["UpgradeCost"] = 800, ["SLength"] = 3 },		[4] = {			["Damage"] = 575, ["AS"] = 2, ["CR"] = 51, ["Range"] = 12, ["UpgradeCost"] = 1500, ["SLength"] = 4 }	},		["Engineer"] = { [1] = {			["Damage"] = 175, ["AS"] = 3, ["CR"] = 0, ["Range"] = 25, ["UpgradeCost"] = 350 },		[2] = {			["Damage"] = 260, ["AS"] = 3, ["CR"] = 10, ["Range"] = 30, ["UpgradeCost"] = 500 },		[3] = {			["Damage"] = 321, ["AS"] = 3, ["CR"] = 30, ["Range"] = 30, ["UpgradeCost"] = 700 },		[4] = {			["Damage"] = 411, ["AS"] = 2, ["CR"] = 50, ["Range"] = 40, ["UpgradeCost"] = 1250 }	},		["Corruptor"] = { [1] = {			["Damage"] = 0, ["AS"] = 2, ["CR"] = 0, ["Range"] = 12, ["UpgradeCost"] = 350, ["SLength"] = 4, ["SWalk"] = 20 },		[2] = {			["Damage"] = 0, ["AS"] = 1.5, ["CR"] = 0, ["Range"] = 14, ["UpgradeCost"] = 500, ["SLength"] = 6, ["SWalk"] = 35 },		[3] = {			["Damage"] = 0, ["AS"] = 1, ["CR"] = 0, ["Range"] = 16, ["UpgradeCost"] = 750, ["SLength"] = 9, ["SWalk"] = 45 },		[4] = {			["Damage"] = 0, ["AS"] = 0.75, ["CR"] = 0, ["Range"] = 20, ["UpgradeCost"] = 1100, ["SLength"] = 12, ["SWalk"] = 55 }	},	["Assassin"] = { [1] = {			["Damage"] = 140, ["AS"] = 2, ["CR"] = 15, ["Range"] = 12, ["UpgradeCost"] = 350, Insta = 4, },		[2] = {			["Damage"] = 200, ["AS"] = 1.5, ["CR"] = 15, ["Range"] = 15, ["UpgradeCost"] = 650, Insta = 6, },		[3] = {			["Damage"] = 200, ["AS"] = 1, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 900, Insta = 8, },		[4] = {			["Damage"] = 275, ["AS"] = 0.75, ["CR"] = 25, ["Range"] = 18, ["UpgradeCost"] = 1500, Insta = 10, }	},		["Miner"] = { [1] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 500, ["MoneyPR"] = 90 },		[2] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 1200, ["MoneyPR"] = 225 },		[3] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 2500, ["MoneyPR"] = 550 },		[4] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 7500, ["MoneyPR"] = 2100 }	},		["Paintballer"] = { [1] = {			["Damage"] = 50, ["AS"] = 0.75, ["CR"] = 10, ["Range"] = 15, ["UpgradeCost"] = 350, ["CritTimes"] = 3, },		[2] = {			["Damage"] = 70, ["AS"] = 0.75, ["CR"] = 15, ["Range"] = 15, ["UpgradeCost"] = 500, ["CritTimes"] = 4, },		[3] = {			["Damage"] = 95, ["AS"] = 0.7, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 800, ["CritTimes"] = 4, },		[4] = {			["Damage"] = 95, ["AS"] = 0.5, ["CR"] = 20, ["Range"] = 18, ["UpgradeCost"] = 1150, ["CritTimes"] = 5, }	},		["Holy Knight"] = { [1] = {			["Damage"] = 300, ["AS"] = 6, ["CR"] = 10, ["Range"] = 20, ["UpgradeCost"] = 500, ["AOEAngle"] = 10 },		[2] = {			["Damage"] = 500, ["AS"] = 6, ["CR"] = 15, ["Range"] = 25, ["UpgradeCost"] = 650, ["AOEAngle"] = 10 },		[3] = {			["Damage"] = 750, ["AS"] = 5, ["CR"] = 25, ["Range"] = 30, ["UpgradeCost"] = 1337, ["AOEAngle"] = 15 }	},		["Frost"] = { [1] = {			["Damage"] = 50, ["AS"] = 2.5, ["CR"] = 10, ["Range"] = 10, ["UpgradeCost"] = 450, ["FreezeDuration"] = 1, ["AOEAngle"] = 60 },		[2] = {			["Damage"] = 75, ["AS"] = 2, ["CR"] = 10, ["Range"] = 12, ["UpgradeCost"] = 650, ["FreezeDuration"] = 1, ["AOEAngle"] = 90 },		[3] = {			["Damage"] = 200, ["AS"] = 3, ["CR"] = 25, ["Range"] = 15, ["UpgradeCost"] = 1000, ["FreezeDuration"] = 2, ["AOEAngle"] = 180 }	},		["Alchemist"] = { [1] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 12, ["UpgradeCost"] = 600, ["BPercent"] = 1.03, },		[2] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 15, ["UpgradeCost"] = 1000, ["BPercent"] = 1.07, },		[3] = {			["Damage"] = 0, ["AS"] = 0, ["CR"] = 0, ["Range"] = 20, ["UpgradeCost"] = 5000, ["BPercent"] = 1.15, }	},		["Sleeper"] = { [1] = {			["Damage"] = 95, ["AS"] = 2.5, ["CR"] = 30, ["Range"] = 16, ["STime"] = 2, ["UpgradeCost"] = 550, ["AOEAngle"] = 360 },		[2] = {			["Damage"] = 170, ["AS"] = 2.5, ["CR"] = 40, ["Range"] = 18, ["STime"] = 2, ["UpgradeCost"] = 1200, ["AOEAngle"] = 360 },		[3] = {			["Damage"] = 335, ["AS"] = 2.25, ["CR"] = 50, ["Range"] = 25, ["STime"] = 2, ["UpgradeCost"] = 3500, ["AOEAngle"] = 360 }	},	["Gravedigger"] = { [1] = {			["Damage"] = 65, ["AS"] = 0.75, ["CR"] = 20, ["Range"] = 10, ["UpgradeCost"] = 500, ["CCash"] = 35, },		[2] = {			["Damage"] = 110, ["AS"] = 0.75, ["CR"] = 25, ["Range"] = 12, ["UpgradeCost"] = 750, ["CCash"] = 75, },		[3] = {			["Damage"] = 170, ["AS"] = 0.65, ["CR"] = 25, ["Range"] = 12, ["UpgradeCost"] = 1200, ["CCash"] = 150, }	},		["Popular Girl"] = { [1] = {			["Damage"] = 0, ["AS"] = 15, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 750, ["MHealth"] = 900, },		[2] = {			["Damage"] = 0, ["AS"] = 15, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 1000, ["MHealth"] = 1750, },		[3] = {			["Damage"] = 0, ["AS"] = 15, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 3000, ["MHealth"] = 4500, },		[4] = {			["Damage"] = 0, ["AS"] = 10, ["CR"] = 0, ["Range"] = 0, ["UpgradeCost"] = 7000, ["MHealth"] = 10000, }	},		["Flamer"] = { [1] = {			["Damage"] = 190, ["AS"] = 2, ["CR"] = 20, ["Range"] = 15, ["UpgradeCost"] = 400, ["BLength"] = 5, ["BPercent"] = 25, ["AOEAngle"] = 30 },		[2] = {			["Damage"] = 320, ["AS"] = 2, ["CR"] = 25, ["Range"] = 16, ["UpgradeCost"] = 750, ["BLength"] = 6, ["BPercent"] = 25, ["AOEAngle"] = 30 },		[3] = {			["Damage"] = 540, ["AS"] = 2, ["CR"] = 30, ["Range"] = 18, ["UpgradeCost"] = 1200, ["BLength"] = 7, ["BPercent"] = 25, ["AOEAngle"] = 35 },		[4] = {			["Damage"] = 1250, ["AS"] = 1.75, ["CR"] = 40, ["Range"] = 20, ["UpgradeCost"] = 5000, ["BLength"] = 10, ["BPercent"] = 25, ["AOEAngle"] = 45 }	},		["Druid King"] = { [1] = {			["Damage"] = 105, ["AS"] = 2, ["CR"] = 20, ["Range"] = 6, ["BMax"] = 1.4, ["BPercent"] = .07, ["UpgradeCost"] = 800, ["AOEAngle"] = 360 },		[2] = {			["Damage"] = 175, ["AS"] = 2.25, ["CR"] = 20, ["Range"] = 7, ["BMax"] = 2.07, ["BPercent"] = .09, ["UpgradeCost"] = 900, ["AOEAngle"] = 360 },		[3] = {			["Damage"] = 250, ["AS"] = 2.25, ["CR"] = 25, ["Range"] = 7, ["BMax"] = 2.5, ["BPercent"] = .1, ["UpgradeCost"] = 1100, ["AOEAngle"] = 360 },		[4] = {			["Damage"] = 600, ["AS"] = 3, ["CR"] = 25, ["Range"] = 10, ["BMax"] = 4.5, ["BPercent"] = .15, ["UpgradeCost"] = 4500, ["AOEAngle"] = 360 }	},		["Samurai Legend"] = { [1] = {			["Damage"] = 200, ["AS"] = 1.75, ["CR"] = 20, ["Range"] = 20, ["CritTimes"] = 6, ["UpgradeCost"] = 900, ["AOEAngle"] = 15 },		[2] = {			["Damage"] = 300, ["AS"] = 1.75, ["CR"] = 25, ["Range"] = 20, ["CritTimes"] = 8, ["UpgradeCost"] = 1250, ["AOEAngle"] = 20 },		[3] = {			["Damage"] = 900, ["AS"] = 2.5, ["CR"] = 35, ["Range"] = 25, ["CritTimes"] = 10, ["UpgradeCost"] = 5000, ["AOEAngle"] = 22 }	} }